Most folks know I'm bad at blogging, but I did make a few posts that may be worth reading. So I've collected some of my more generically interesting links here as a directory of sorts for easier reading.
Testing has started as earnestly as I can manage to schedule people, what’s perhaps most important in this is the feedback I’ve gotten from the last two sessions. The theme from testers in both groups was simple, “this is the most fun version of Krendel I’ve tried.” What happened? Krendel has seen a couple of notable shifts, even as the core mechanic remains the same. This has hit three main areas.
Working on Krendel's revision has mostly been a matter of polishing what was already there and introducing a setting. There wasn't much innovation between the published version and the revision, but now there may be. Its a big change, so I'm still looking at how everything will shake out, but, on the whole, it looks good. What's the change? I killed skills. Well, not exactly.