Today we're going to look at a void sorcerer. Void is the element of sorcery that the character focuses on. It’s about controlling gravity, telekinesis, connections, and the like. If you want to study void magic, you are likely pledged to House Derthin, House Jungar, or House Vassa, all of which are in Ravishan. This sorcerer is designed primarily as a "battlemage", but her skill set isn't wholly limited to kicking ass.
Krendel Characters: The Ranger
Today we’re looking at the Ranger. Back in the early days of gaming, this was always my favorite class: Robin Hood and William Tell, one part rogue and one part warrior. In setting lore, a Ranger is a frontier warrior. She’s usually the one tracking bandits and poachers be it alone, as part of a group of Rangers, or as an advanced scout for others. The urban corollary to the Ranger is the Runner.
Krendel Characters: The Cutter
Often when we think healing in fantasy settings we think magic, typically priests of some sort. Where magic can heal, biological technology is fairly advanced in Krendel, thanks in no small part to what some would consider unethical practices by House Karithay and others. With proper development, a medic focusing only on core powers can be a more effective healer than someone with a spell and less investment.
Krendel Characters: The Burglar
The Guardsman was fighty, of a defensive sort. The Scion was talky, of a high society sort. This week we’re taking a look as someone sneaky. There’s a lot of basic variety here: Assassin, Pickpocket, Spy, but we’re going to look at the Burglar, who is more at home working a lock than working with people.
Krendel Characters: The Scion
This week’s character type is the Scion. Where the Guardsman is the professional soldier, the Scion is the professional politician. The most notable Scions are the leaders and administrators of Ravishan’s houses, but anywhere there’s so much as a village to run, a Scion could exist, be it a mayor or a courtier.