Last week I asked what people wanted me to talk about with respect to Krendel and how it relates to the new iteration. The answer I got back was, among other things, character types and their play styles. So this week we're looking at the first of them: Guardsman.
Inspiration
Krendel: Oh The Humanity
As mentioned last week, I'm trying to use this blog more to talk about what's up with Krendel. Today's topic is brought to you by a Twitter discussion that meandered wonderfully all over the place and hit player species in the process. Where the G+ community may have already gotten some of this (sorry guys, I honestly can't recall if I shared it), today I'm going to delve into intelligent species in the Krendel fantasy setting, ending specifically with playable species.
Krendel: Advancement
I have been remiss in updating this blog. First, I am alive and well. Second, work has moved forward on a new iteration of Krendel. I've been sharing mostly lore, but sometimes mechanics with members of a Krendel community over on G+ on an almost weekly basis. Lore? Yes, for those just tuning in here's the quick and dirty of the new iteration. Then we'll get to the main topic.