Faith

What is faith? Dictionaries may be interpreted to tell us that the definition is steadfast belief without or in spite of evidence. This is a fairly modern definition, and, of course, it gets rendered meaningless in any game system where faith produces actual, generally magical, effects. So I ask again, what is faith? The answer is manifold.

Making Worlds with Powers

My previous posts have elicited a number of comments on G+ and email about how powers hook up to worlds and how some settings would be created. This post is supposed to help with that, offering some suggestions on a variety of settings without going into great detail. If there are questions about specifics beyond what I have here, please leave a comment here or on G+, and I will endeavor to answer it.

Combat

It seems a bit weird to have a post devoted to combat, when, unlike most games, Krendel does not have a chapter devoted to it. 

The first thing to understand about combat in Krendel is that it works just like everything else. The tests are the same, powers works the same, environment works the same, and so forth. In fact, the combat section only addresses a couple of special rules, like acting into a crowd, surprise, bouncing grenades, and the like