Hollyworld by Adam Ultraberg is not to be confused with Hollyworld by Greg Porter. The latter was published in 2005, but it is the former that this review concerns itself with. I surmise that Adam will tweak the name for trademark reasons before final publication. For this review I’ll go ahead and refer to Adam’s game as HW.
Krendel - Actions and Powers Explained
Krendel - Skills Explained
Krendel - Core Mechanic Explained
Previously we looked at steps for setting up your game. Where these are certainly needed, there’s only a couple of pieces that differentiates Krendel from other games there. Today, we’re going to start tearing into the guts of Krendel and something wildly different. Today, we talk about the Core Mechanic.
Krendel - Settings Explained
The chapter on Building Your Game is surprisingly short, only 5 pages. It starts on 135, after all the character stuff is finished, but it describes stuff you, as the Game Master, should do first. I feel it’s probably one of the best chapters in Krendel, and much of what it discusses is actually system agnostic.