You may recall from our discussion of the Core Mechanic that your target number, your chance to do stuff is four plus your skill level (4 + Skill Level). This naturally leads to the question, “What’s your skill level? For that matter, what are skills?” Well, let’s talk about that.
Krendel - Core Mechanic Explained
Previously we looked at steps for setting up your game. Where these are certainly needed, there’s only a couple of pieces that differentiates Krendel from other games there. Today, we’re going to start tearing into the guts of Krendel and something wildly different. Today, we talk about the Core Mechanic.
Krendel - Settings Explained
The chapter on Building Your Game is surprisingly short, only 5 pages. It starts on 135, after all the character stuff is finished, but it describes stuff you, as the Game Master, should do first. I feel it’s probably one of the best chapters in Krendel, and much of what it discusses is actually system agnostic.
Krendel - Gamer Contract Explained
Krendel - Stances of Tomorrow
Several weeks ago I made a post about some tinkering that I’ve done with Krendel, and at the time I also talked about a plethora of options for expertise, including the direction that I would likely take it in the future. I was planning to post more regularly, then I found myself working on SHARDS for a game design contest. Well, I’ve got a bit of time this afternoon to finish a new post, so let’s talk about another feature in Krendel and how we might see it change. Let’s talk about stances.