The chapter on Building Your Game is surprisingly short, only 5 pages. It starts on 135, after all the character stuff is finished, but it describes stuff you, as the Game Master, should do first. I feel it’s probably one of the best chapters in Krendel, and much of what it discusses is actually system agnostic.
Krendel - Gamer Contract Explained
Krendel - Stances of Tomorrow
Several weeks ago I made a post about some tinkering that I’ve done with Krendel, and at the time I also talked about a plethora of options for expertise, including the direction that I would likely take it in the future. I was planning to post more regularly, then I found myself working on SHARDS for a game design contest. Well, I’ve got a bit of time this afternoon to finish a new post, so let’s talk about another feature in Krendel and how we might see it change. Let’s talk about stances.
Making Wine in Georgia
SHARDS
Wouldn't you know, just after I muster the resolve to post more something comes up that gets in the way, but its not all bad. Brent Newhall put forth a game design contest, and I somehow got it in my head that it might be fun to take some of the tweaks I'd been working on for Krendel and give them a test drive.