Testing has started as earnestly as I can manage to schedule people, what’s perhaps most important in this is the feedback I’ve gotten from the last two sessions. The theme from testers in both groups was simple, “this is the most fun version of Krendel I’ve tried.” What happened? Krendel has seen a couple of notable shifts, even as the core mechanic remains the same. This has hit three main areas.
Working on Krendel's revision has mostly been a matter of polishing what was already there and introducing a setting. There wasn't much innovation between the published version and the revision, but now there may be. Its a big change, so I'm still looking at how everything will shake out, but, on the whole, it looks good. What's the change? I killed skills. Well, not exactly.
Today we're going to look at a void sorcerer. Void is the element of sorcery that the character focuses on. It’s about controlling gravity, telekinesis, connections, and the like. If you want to study void magic, you are likely pledged to House Derthin, House Jungar, or House Vassa, all of which are in Ravishan. This sorcerer is designed primarily as a "battlemage", but her skill set isn't wholly limited to kicking ass.